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Go Back   Armchair General and HistoryNet >> The Best Forums in History > Best Games in History > Real Time Strategy Games

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Real Time Strategy Games Discussion of all strategy games that use a Real-Time system, from the typical RTS games to the hardcore wargames.

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Old 10 Feb 16, 16:47
BoaNeo's Avatar
BoaNeo BoaNeo is offline
Join Date: Feb 2016
Location: Trelleborg
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Hexadome 2


I'm new around here, but not so new when it comes to strategy games. I've been writing games on and off since the mid eighties (8-bit assembler code is just one of many wonderful things that todays youth are missing out on), and strategy games has always been one of my favourite genres...

The reason I'm writing this is that I recently decided to re-invent and old project of mine: A massive multiplayer on-line strategy game called Hexadome. It was released in 2000 by GameLoft as a web game (java applet), but died shortly after when GameLoft decided to end its presence in the browser-game market.

Since then, I've wanted to give it a second chance but something always seemed to get in the way - until now, that is. This X-mas (2015) I decided to give it one last shot, dusted off all my old assets, designs, bits and pieces of code and started putting it all together.

I've covered some ground since then - so much so, that I now have a playable alpha-ish version of the game. Still tons of bugs to fix and I have not even started balancing things yet, but the core mechanics are in there, and there's enough to give a firm idea of where it's heading.

I am not sure where I'm going with this. Maybe Steam, maybe mobile, maybe both. Maybe I'll finance the server costs with Ads, maybe I'll go for a subscription model, but before I do any of that I want to make a great game, and for that I need opinions other than my own

So right now I'm basically looking for some good old honest feedback ...

I would have posted a screenshot and a dropbox link for the game client, but the rules does not allow me to, so if anyone is interested, shoot me a PM.
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